Brandon Mull
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Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. To thwart the Sphinx's designs and find a safe home for the five artifacts, Kendra, Seth, and the Knights of the Dawn must venture far beyond the walls of Fablehaven in...
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"At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson invites three specialists -- a potion master, a collector of magical relics, and a trapper of mystical creatures -- to help protect the property from the Society of the Evening Star, an ancient organization determined to steal a hidden artifact of great power. Time is running out. If...
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Two hidden artifacts have been found. More preserves face destructionas the Society of the Evening Star relentlessly pursues new talismans. Desparate to stop them, Kendra discovers the location of the key to a vault housing one of the artifacts in Patton's Journal of Secrets. to retrieve the key, the Knights of the Dawn must enter a death trap - a dragon sanctuary called Wyrmroost.
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After defeating one enemy and unveiling a traitor, Kendra and Seth plunge into the international world of magic. As Kendra travels to another refuge to locate an artifact of incredible strength, Seth faces another attack at Fablehaven. The creatures there are turning, not falling into evil like the fairies previously but actually turning into shadow-- evolving into powerful and more threatening forms never seen before. Even those creatures known to...
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After Jason succeeds in finding a way back to Lyrian, he's immediately in more danger than ever. Meanwhile, Rachel and the others have made their own progress--as well as discovered new enemies. As the group ultimately rejoins, they strive to convince their most needed ally to join the war and form a rebellion strong enough to triumph against the emperor.
12) Rogue Knight
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When the hunt for his lost friends leads Cole Randolph to the kingdom of Elloweer, he and new friends Mira, Twitch, and Jace team up with the resistance movement to search for Mira's sister, Honor, but enemies abound and Cole and Mira must use a new kind of magic to protect themselves.
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"The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. Seth must face his most dangerous quest--the fulfillment of his pledge to the Singing Sisters. With only Calvin...
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In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens, but prisons and they want their freedom. The dragons are no longer our allies....
In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the...
In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the...
16) Death weavers
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Cole and his friends finally reach the fourth of the five kingdoms, Necronum, land of the dead, where they confront unexpected dangers and meet new allies.
18) Time jumpers
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Trapped in a world where magic is powerful and dreams are real, Cole Randolph can barely remember what life was like back in Arizona. Now he and his friends are pushed to the limit as they make one final attempt to restore magic to the Outskirts. They must travel to the kingdom of Creon, where time itself can be manipulated and reality can bend and change. It's the last mission-- and the past, present and future are all at stake.
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As the war with the dragons intensifies, all eyes are turning to Titan Valley for help. A dragon sanctuary unlike any of the others, this one is home to enslaved dragons ruled by the powerful Giant Queen, one of the five monarchs of the magical world. In addition, it houses the arena for the Titan Games, a series of gladiator-style battles presided over by none other than Humbuggle, the demon who stole Seth's memories!
Seth is seeking for his...
Seth is seeking for his...